Build a Word Jumble Game Using Python
If you’re looking for a fun distraction, word jumble is a good option, both to play and to program. Powered by Python’s Tkinter module, you could build and play this childhood game in a convenient GUI app.
The program displays a jumbled word that you need to rearrange into its original form. If you’re stuck, you can click on the Hint button to unveil one letter at a time. Guess the word correctly and win big!

The Random and Tkinter Module
The Random module is a built-in Python module used for generating pseudo-random numbers. With this, you can generate random numbers, choose random elements from a list, shuffle the contents of a list, and more.
This module can help you build several types of app, including a dice roll simulation, a list shuffler, or arandom password generator. You can also use it to create games likehand cricketand number guessing.

Tkinter allows you to create desktop applications. It offers a variety of widgets like buttons, labels, and text boxes that make it easier to develop apps. To install Tkinter, open a terminal and run:
How to Build Word Jumble Game Using Python
you may find the source code of the Word Jumble Game using Python in thisGitHub repository.
Import the Tkinter and Random modules. Initialize the Tkinter instance and display the root window. Set the dimensions in pixels, the title, and the background color of the window.

Define a label widget to display the jumbled word. Specify the parent window you want to place it in, the text it should display, the font style, and the background color. Organize the widget and add some padding to it.
Define a function,shuffler. Configure the hint label to display an empty string initially and set the global hint variable to zero. Delete any content due to the program’s execution earlier and display an entry string instead.

Define a list of words that will serve as the dataset for the word jumble game. Select a random word from the list and make a list of its individual letters. Shuffle the list and reform the word by iterating over it and storing it in a string. Display the jumbled word via the label on the screen.
Try loading a set of words from a file as an extension to this project. The dictionary file—/usr/share/dict/words on Linux/macOS—is an excellent source of words.

Define a function,answer. If the word equals the input by the user then display a winning message in green color. Otherwise, display that it was the wrong answer in red color.
Define a function,hint, to inspect the global hint_count. If the count is less than the word’s length, display the next letter of the correct answer. Increment the count of the hint letter so that the next time the function runs, the program will display the next letter.
Define an Entry widget to take input from the user. Specify the parent window you want to place this widget in, along with its font style, and organize it by giving some padding for ample space.
Define a Frame for the buttons. A frame acts as a container directing the placement of other widgets. It arranges the layout and provides padding using rectangular sections on the screen. Set the parent window you want to place the frame in along with the background color.
Declare three buttons: one to display the correct answer, one to choose another word, and the other to display hints. Specify the frame you want to place each button in, and the text it should display. Also pass the function to run when the user clicks it, the background color, width, and font size.
Use thegrid()manager to place these buttons in one row and three different columns. You can specify padding to add space between the buttons.
Create labels for the answer and the hint. Specify the parent window you want to place the labels in, the text it should display, and the font style, and organize it usingpack(). Pass a padding value,pady, for better placement of the labels.
Call the shuffler() function to set the game up. Then callmainloop()to run the Tkinter event loop and listen for events (such as button presses) until you close the window.
Put all the code together and play the Word Jumble Game anytime, anywhere.
Example Output of the Word Jumble Game
On running the program, it displays a shuffled word along with the Answer, Pick Another Word, and Hint buttons. On clicking theHintbutton, the program displays the letters of the correct answer one by one. If you enter the correct answer, the program displays the winning message in green.
If you guess the wrong answer, the program asks you to try again in red color.
Word Games Using Python
Using Python you can develop a wide and exciting range of word games. Examples include Scrabble, Hangman, crosswords, Mad Libs, and anagrams. These word games can be terminal-based or GUI-based, as you have seen here.
With Tkinter, you can make GUI games very easily. All you have to do is import the module, generate a window, add widgets, and run the event loop. For more advanced games, you can explore Pygame, Kivy, and Panda 3D modules.
Practice your Python programming with some simple text processing and decision handling to create a playable game.
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